The sixth edition of the MILAN MACHINIMA FESTIVAL will take place in hybrid form, both online and in situ (Milan, Italy) between March 19 - 26 2023
Filmmakers and video artists engaged in the practice of appropriating, repurposing, and remixing video games are encouraged to send us their work for consideration. All submissions will be judged by an international panel of jurors comprising scholars, curators, and critics. A Critics' Award will be awarded to the most groundbreaking work.
Screenings of selected machinima will be curated around different themes and presented in different sections. The most interesting submissions are those which seek to capture or highlight a specific facet of contemporary life, from politics to art, from violence to creativity, from technology to ideology, through the aesthetic lenses of digital gaming.
The deadline for submissions is December 30, 2022
The full program will be announced in early March 2023
The MILAN MACHINIMA FESTIVAL MMXXII returns with a hybrid format —both online and in situ screenings — after a long disruption in the face of an unprecedented global crisis. The festival program is now online: 25 works of machinima and game video created by 21 artists representing 9 countries are featured in two distinct sections — EVERYTHING MUST CHANGE (March 26 2022, IRL) and FOR EVERYTHING TO STAY THE SAME (March 21-27 2022, online) — for a total of 11 programs.
Below is a breakdown of all the features:
EVERYTHING MUST CHANGE (Museum of Interactive Cinema, Milan, March 26 2022): MACHINEMA (MACHINE CINEMA), BRAND NEW YOU ARE RETRO, and MADE IN ITALY
FOR EVERYTHING TO STAY THE SAME (March 21-27 2022, online): THE GOOD, THE BAD, AND THE AI, BAD TALES, SONG TO SONG, GAME VIDEO ESSAY, IDENTITIES/INTIMACIES, HISTORIES/HERSTORIES, NO DRAMA, PLEASE, and GAME OVER PRESENTS: THIS IS NOT A GAME.
This year the curators are unlocking the various features gradually, like levels of a video game. The online section comprises seven back-to-back features and one special screening.
The first two — THE GOOD THE BAD AND THE AI — featuring works by Phil Rice (US) and Beatrice Carpina (IT) — and SONG TO SONG - featuring machinima by Paolo Santagostino (IT) and Lorenzo Antei (IT) are now available.
MILAN MACHINIMA FESTIVAL MMXXI
FROM VIDEO GAMES TO VIDEO ART
March 15-21 2021
Online event
Milan, Italy
An official event of the Milan Digital Week, the MILAN MACHINIMA FESTIVAL showcases audiovisual non-interactive works produced with video games otherwise known as machinima. This year, the retrospective will take place exclusively online due to the ongoing pandemic. The program feature six sections: IN FOCUS, GAME VIDEO ESSAY, GRAND THEFT CINEMA, [CODE] CONFINEMENT, GLITCH 'N SCAPES, and SPECIAL SCREENING. Selected artists include Iono Allen, Adonis Archontides, Nilson Carroll, Nick Crockett, Luca Giacomelli, Gina Hara, Kamilia Kard, Chris Kerich, Felix Klee, Eddie Lohmeyer, Luca Miranda, Alessandra Porcu, Riccardo Retez, Alessandro Tranchini, Lena Windisch, XUE Youge (薛 又 戈), and HU Yu (胡 煜).
The main theme of the MMXXI edition, From Video Games to Video Art, alludes to the variety of artistic manipulations of video games and their evolution into game videos. The authors deconstruct digital environments by subverting and reinterpreting their constitutive codes. From a matrix of postmodern cinematic citations embedded in Grand Theft Auto V to the notion of “limbo” as an existential condition, the selected machinima critically examine the logic, politics, and ideologies of the contemporary moment, triggering unexpected epistemological short circuits.
As in previous years, a Critics’ Choice Award will be awarded to the most significant machinima by an international jury composed of critics, curators, and academics: Valentino Catricalà (Artistic Director of the Media Art Festival in Rome), Marco De Mutiis (Digital curator of the Fotomuseum Winterthur), Stefano Locati (member of the Scientific Committee of the Ca 'Foscari Short Film Festival of Venice and Co-director of the Asian Film Festival of Bologna), Henry Lowood (Curator for the Germanic Collections and the History of Science and Technology Collections at Stanford University), and Jenna NG (Professor of Film and Interactive Media at the University of York).
Curated by Matteo Bittanti with Gemma Fantacci, Luca Miranda, and Riccardo Retez, the MILAN MACHINIMA FESTIVAL 2021 is an official event of Milano Digital Week organized in collaboration with GAMESCENES. Art in the age of video games and the M.A. in Game Design at IULM University. A follow-up to the 2016 exhibition GAME VIDEO/ART. A SURVEY, the MILAN MACHINIMA FESTIVAL brings to Milan idiosyncratic video works that lie at the intersection of video art, cinema, streaming, and digital games.
All the works will be accessible for free on festival website from 15 to 21 March 2021.
The fourth edition of the MACHINIMA FILM FESTIVAL will once again take place at IULM University (Milan, Italy) during the Milano Digital Week, which celebrates the driving forces that are reshaping art, culture, and technology of Italy’s main engine.
Filmmakers and video artists engaged in the practice of hijacking, repurposing, and remixing video games are encouraged to submit their work for consideration. All submissions will be evaluated by an international panel of jurors comprising scholars, curators, and critics. A Critics' Award will be awarded to the most groundbreaking work.
Screenings of selected machinima will be curated around different themes and presented across different sections. The most interesting submissions are those which seek to capture or highlight a specific facet of contemporary life, from politics to art, from violence to creativity, from technology to ideology, through the aesthetic lenses of digital gaming.
The deadline for submissions is December 15, 2020.
The full program will be announced in February 2021.
Please carefully read our simple submission guidelines and requirements below before sending your work.
INTERNATIONAL OPEN CALL FOR NEW MEDIA ARTWORKS
GUIDELINES:
INTERNATIONAL OPEN CALL FOR NEW MEDIA ARTWORKS GUIDELINES:
The Milan Machinima Festival defines machinima as any digital video made using video game technology (game engines, game tools, assets such as characters, items, environments etc.).
A preference is given to machinima created with/in video games rather than virtual worlds such as Second Life.
Submissions must be 10 minutes or less in length.
The minimum duration is 2 minutes.
Submissions must have been produced between January 1, 2020 and December 15, 2020.
Multiple versions of the same machinima will not be considered.
Acceptable submission formats: digital video files only.
Acceptable exhibition formats: mp4, avi, mpg, Quicktime file (ProRes 422).
Each submission requires a one-time, nominal submission fee of 15 euros. Submissions that have not been accepted will not be refunded.
The applicant holds the sole responsibility of copyright clearance of any copyrighted material in the machinima.
Each submission must include an accompanying artist statement/description no longer than 500 words in English.
The MMF is under no obligation to provide comments regarding submitted machinima to any applicant.
All applicants must complete the official festival submission form located on FilmFreeway.
Submission deadline: December 15, 2020
THE 2020 EDITION OF THE MILAN MACHINIMA FESTIVAL IS NOW AVAILABLE ONLINE!
From May 25th until the 30th 2020, the work of 25 different artists from 13 nations are exhibited online in 6 different programs. Click here to see the full lineup. Most of these works have never been presented in Italy before.
An official event of Milano Digital Week, the MILAN MACHINIMA FESTIVAL is organized in collaboration with GAMESCENES. Art in the age of video games and the M.A. in Game Design at IULM University. A follow-up to the 2016 exhibition GAME VIDEO/ART. A SURVEY, the festival brings to Milan idiosyncratic video works that lie at the intersection of video art, cinema, and digital games.
The 2020 MILAN MACHINIMA FESTIVAL is presented by FANTAGEMMA, Gemma Fantacci’s alter ego.
We are happy to announce that the 2020 edition of the MILAN MACHINIMA FESTIVAL - which was postponed due to the ongoing COVID-19 pandemic - will indeed take place. And sooner than later.
From Monday 25 till Saturday May 30 2020, the entire program will be fully available on the Festival website. This year, the work of 25 artists from 13 countries will be presented in 6 sections: GAME VIDEO ESSAY A, GAME VIDEO ESSAY B, THE WEIRD, THE EERIE, AND THE UNREAL plus three special programs (IN FOCUS).
The MILAN MACHINIMA FESTIVAL is part of the revamped Milano Digital Week 2020.
SIAMO FELICI DI ANNUNCIARE CHE L’EDIZIONE 2020 DEL MILAN MACHINIMA FESTIVAL PRECEDENTEMENTE POSTICIPATA PER VIA DELLA PERDURANTE PANDEMIA COVID-19, SI SVOLGERÀ ANCHE QUEST’ANNO.
Da lunedì 25 a sabato 30 maggio, l’intero programma sarà infatti interamente disponibile sul sito del festival. Il programma dell’edizione 2020 include opere realizzate da 25 artisti provenienti da 13 nazioni suddivise in 6 sezioni: GAME VIDEO ESSAY A, GAME VIDEO ESSAY B, THE WEIRD, THE EERIE, AND THE UNREAL e tre approfondimenti (IN FOCUS).
Il MILAN MACHINIMA FESTIVAL è un evento ufficiale della Milano Digital Week.
We are happy to announce VRAL, a uniquely curated game video experience, available for free on the MILAN MACHINIMA FESTIVAL website offering screenings of machinima created by artists and filmmakers whose work lies at the intersection of video art, cinema, gaming, and other visual practices.
The program features exceptional machinima selected based on their cultural relevance, artistic achievement, and innovative style. Often presented only in the context of festivals, exhibitions, and surveys, these works best represent the variety, ingenuity, and creativity of game-based video practices. A space providing access to diverse and innovative voices, VRAL is an online-only supplement to the MILAN MACHINIMA FESTIVAL. Throughout the year, VRAL celebrates a new generation of digital filmmakers and artists engaging with video game-based technologies, aesthetics, and practices.
The project comprises exclusive interviews, image galleries, and an archive.
VRAL begins April 25 2020 with the world premiere of Rapid Transit: Preface by Victor Morales.
The 2020 edition of the MILAN MACHINIMA FESTIVAL will be followed by the release of a printed bilingual (English and Italian) publication later this year featuring critical contributions on machinima. The book/catalog will be edited by Matteo Bittanti and Gemma Fantacci.
Scholars, critics, artists, and curators are invited to submit an extended abstract (between 500-1000 words excluding references) or full papers to matteo.bittanti@iulm.it either in English or Italian.
Timeline:
April 15, 2020 Abstract submission deadline (full papers are also accepted);
May 15, 2020: Notification of acceptance/rejection sent to authors;
July 1, 2020: Full paper submission deadline;
Sept 1, 2020: Review deadline;
Oct 1, 2020: Deadline for edited papers.
Possible topics include:
Vernacular machinima vs. avantgarde machinima
Exhibition & screening of machinima
Art historical perspectives on machinima
Recording and sharing of in-game performances
The evolution of in-game video editors
Critical analysis of an artist's oeuvre/work
The changing audiences of machinima
Machinima as mash up/remix culture
Inquiries may be directed to matteo.bittanti@iulm.it
We are delighted to announce the full program of the 2020 MILAN MACHINIMA FESTIVAL.
The event takes place between March 09-13 2020 at IULM University in two separate locations: the Contemporary Exhibition Hall and the Sala dei 146, both located in the IULM Open Space building. Both venues are open to the public, but we kindly encourage attendees to register for the screening on Friday March 13 2020 in the Sala dei 146 as seats are limited.
Please note that each day features a different program. The festival is bookended by two sections titled GAME VIDEO ESSAY A (March 09 2020) and B (March 13 2020), after a successful run in the 2019 event of the4 same title. From Tuesday until Thursday we will present an indepth look at four artists whose daring, groundbreaking, unclassifiable work has redefined the aesthetics of machinima: Larry Achiampong, David Blandy, Jacky Connolly, and Oscar Wagenmans in the context of the Contemporary Exhibition Hall.
The festival concludes on Friday March 13 with The Weird, The Eerie, and The Unreal, which includes a selection of the most impressive works submitted this year and evaluated by our international jurors. During the screening, we will announce the 2020 Critics’ Award.
SCHEDULE
Monday March 09 2020
GAME VIDEO ESSAY A
Contemporary Exhibition Hall (IULM OPEN SPACE)
09:00 - 19:00 Free Entry
Tuesday March 10 2020
Contemporary Exhibition Hall (IULM OPEN SPACE)
09:00 - 19:00 Free Entry
Wednesday March 11 2020
Contemporary Exhibition Hall (IULM OPEN SPACE)
09:00 - 19:00 Free Entry
Thursday March 12 2020
Contemporary Exhibition Hall (IULM OPEN SPACE)
09:00 - 19:00 Free Entry
Friday March 13 2020
GAME VIDEO ESSAY B
Sala dei 146 (IULM OPEN SPACE)
09:00 - 19:00 Free Entry
Friday March 13 2020
THE WEIRD, THE EERIE, THE UNREAL
Sala dei 146 (IULM OPEN SPACE)
Siamo lieti di annunciare il programma completo del MILAN MACHINIMA FESTIVAL 2020.
L'evento si svolge dal 09 al 13 marzo 2020 presso l'Università IULM in due sedi separate: la Contemporary Exhibition Hall e la Sala dei 146, entrambe situate nell'edificio IULM Open Space. Le sedi sono aperte al pubblico, ma invitiamo i visitatori a registrarsi per la proiezione di venerdì 13 marzo 2020 nella Sala dei 146, poiché i posti sono limitati. Si prega di notare che ogni giorno è previsto un programma diverso. Il festival è incorniciato da GAME VIDEO ESSAY A (09 marzo 2020) e B (13 marzo 2020), dopo il successo dell'esperienza nel 2019.
Da martedì a giovedì presenteremo uno sguardo approfondito su quattro artisti il cui lavoro innovativo ha ridefinito l'estetica del machinima: Larry Achiampong, David Blandy, Jacky Connolly e Oscar Wagenmans nel contesto della Contemporary Exhibition Hall.
Il festival si conclude venerdì 13 marzo con The Weird, The Eerie e The Unreal, che comprende una selezione delle opere più significative presentate quest'anno e valutate dai nostri giurati internazionali. Durante la proiezione, verrà annunciato il Premio della Critica 2020.
CALENDARIO
Lunedì 09 marzo 2020
GAME VIDEO ESSAY A
Contemporary Exhibition Hall (IULM OPEN SPACE)
09:00 - 19:00 Ingresso gratuito
Martedì 10 marzo 2020
Contemporary Exhibition Hall (IULM OPEN SPACE)
09:00 - 19:00 Ingresso gratuito
Mercoledì 11 marzo 2020
Contemporary Exhibition Hall (IULM OPEN SPACE)
09:00 - 19:00 Ingresso gratuito
Giovedì 11 marzo 2020
Contemporary Exhibition Hall (IULM OPEN SPACE)
09:00 - 19:00 Ingresso gratuito
Venerdì 13 marzo 2020
GAME VIDEO ESSAY B
Sala dei 146 (IULM OPEN SPACE)
09:00 - 19:00 Ingresso gratuito
Venerdì 13 marzo 2020
THE WEIRD, THE EERIE, THE UNREAL
Sala dei 146 (IULM OPEN SPACE)
MILAN MACHINIMA FESTIVAL
UNCANNY
15 marzo 2019/March 15 2019
18.00 - 20:00
SALA DEI 146 - IULM OPEN SPACE
UNIVERSITÀ IULM
VIA CARLO BO, 7
20143 MILANO, ITALIA
This event showcases artistic excellence in contemporary digital image culture and experimental new media art through several on-screen works. The MILAN MACHINIMA FESTIVAL is the only event in Italy solely dedicated to machinima, a genre of digital video art created by appropriating and manipulating video games that emerged in the mid-1990s.
The theme of the 2019 program is the UNCANNY, the perceptual phenomenon caused by experiences that are at once familiar and alien. Haunting hallucinations pervade an eclectic program in which glitches, shocks, and disturbing repetitions become a metaphor for societal chaos in the age of algorithms, surveillance capitalism, and artificial intelligence. These disquieting narratives question the relationship between authenticity and performance, identity and self preservation in everyday (digital) life. Two longer documentary works examine the unexpected side (effects) of virtual gaming and the current fascination with technology’s dystopian impact on public and private life.
The 2019 lineup includes an impressive roster of short films and longer works by national and international artists and filmmakers such as Lisa Carletta (Paradise Found), COLL.EO (Reasonable), Joseph DeLappe (Elegy), Kara Gut (Resonant Flash, Ismaël Joffroy Chandoutis (Swatted), Chris Keric (Dynamic Kinetic Sculptures), Luigi Marrone (Avatar_Ascension), Luca Miranda (Alma), Leonhard Müellner (Operation Jane Walk), Bram Ruiter (Perpetual Spawning), Brenton Smith (Crashforms Studies), Petra Szeman (How to Enter a Fictional Realms), Twee Whistler (Edgy Time with Mom), and Brent Watanabe (Possessions). The vast majority of these artworks have never been shown in Italy before.
An international panel of critics, curators, and academics contributed to the selection and evaluation process, including Valentino Catricalà (Artistic Director of the Media Art Festival in Rome), Marco De Mutiis (Digital curator at Fotomuseum Winterthur), Stefano Locati (member of the Scientific Committee of the Ca’ Foscari Short Film Festival in Venice and Director of the Asian Film Festival in Bologna), Henry Lowood (Curator for the Germanic Collections and the History of Science and Technology Collections at Stanford University), and Jenna NG (Professor of Cinema and Interactive Media at the University of York).
Among the festival’s highlights is Jenna NG’s keynote talk on March 13 2019 as part of the ongoing GAME TALKS series at IULM. Titled MACHINIMA AND THE ALLURE OF EPHEMERALITY: GAMEPLAY, LIVE STREAMS, AND DIGITAL CULTURE, the talk will address the explosion of interest in the live streaming of gameplay as illustrated by the popularity of Twitch, whose latest number of daily active users has reached 15 million, as well as other major platforms such as YouTube Gaming, Mixer, and Facebook Live. Specifically, the talk will link the current phenomenon of video game live streams with machinima and its origins in game demos and captured video game play, arguing not only for live streams to be the next logical evolution for machinima, but also for a critical theorisation of screen media that pursues a realist trajectory, one which potentially works its way from neorealist cinema to machine vision.
Sponsored by the City of Milan, Department of Digital Transformation and Public Services, the Milano Digital Week celebrates the driving forces that are reshaping work, leisure, and learning. By highlighting the interplay behind production and consumption made possible by digital technology, MDW connects citizens, companies, institutions, universities, and research centers.
The MILAN MACHINIMA FESTIVAL was curated by Matteo Bittanti (Artistic Director), presented by Gemma Fantacci (Communication Manager), and organized by the Master of Arts in Game Design at IULM University. Screenings take place in Sala dei 146 located in the IULM Open Space. Admission is free upon registration.
La rassegna presenta lo stato dell’arte della cultura visiva digitale contemporanea e la new media art sperimentale. Il MILAN MACHINIMA FESTIVAL è l’unico evento italiano interamente dedicato al machinima, un genere di video arte prodotta attraverso l’appropriazione e manipolazione dei videogiochi che si è affermata a partire dalla seconda metà degli anni Novanta.
Il tema dell’edizione 2019 è UNCANNY, il fenomeno percettivo che contraddistingue esperienze insieme familiari e anomale, declinato all’interno di un programma eclettico in cui glitch, shock e inquietanti ripetizioni alludono al crescente senso di smarrimento sociale nell’era degli algoritmi, dei Big Data e dell’intelligenza artificiale. In queste opere, lo spazio ludico genera narrazioni alternative, sollecitando una riflessione sul rapporto tra autenticità e performance, identità e preservazione del sé. Due mediometraggi esaminano gli effetti collaterali del videogioco e la fascinazione contemporanea per la dimensione distopica della tecnologia.
Il programma dell’edizione 2019 include una selezione di cortometraggi e mediometraggi realizzati da artisti nazionali e internazionali come Lisa Carletta (Paradise Found), COLL.EO Reasonable), Joseph DeLappe (Elegy), Kara Gut (Resonant Flash, Ismaël Joffroy Chandoutis (Swatted), Chris Keric (Dynamic Kinetic Sculptures), Luigi Marrone (Avatar_Ascension), Luca Miranda (Alma), Leonhard Müellner (Operation Jane Walk), Bram Ruiter (Perpetual Spawning), Brenton Smith (Crashforms Studies), Petra Szeman (How to Enter a Fictional Realms), Twee Whistler (Edgy Time with Mom), e Brent Watanabe (Possessions). La maggior parte di questi audiovisivi sono inediti in Italia.
Al processo di selezione ha contribuito una giuria internazionale composta da critici, curatori e accademici: Valentino Catricalà (Direttore artistico del Media Art Festival di Roma), Marco De Mutiis (Digital curator del Fotomuseum Winterthur), Stefano Locati (membro del Comitato scientifico del Ca’ Foscari Short Film Festival di Venezia e Co-direttore dell’Asian Film Festival di Bologna), Henry Lowood (Curatore per la Germanic Collections e l’History of Science and Technology Collections all’Università di Stanford) e Jenna NG (Professore di cinema e media interattivi all'Università di York).
Tra gli eventi correlati spicca il keynote di Jenna NG nell’ambito dei GAME TALKS all’Università IULM che si terrà il 13 marzo 2019. Intitolato IL MACHINIMA E IL FASCINO DELL'EFFIMERO: GAMEPLAY, LIVE STREAMS E CULTURA DIGITALE, l’intervento esamina l’esplosione di interesse per il live streaming videoludico come attestato dalla popolarità di Twitch, il cui numero di utenti attivi su base quotidiana ha ormai superato i quindici milioni e a cui si aggiungono piattaforme come YouTube Gaming, Mixer e Facebook Live. Secondo NG, il fenomeno dei live stream dei videogiochi è legato a doppio filo al machinima e alle origini della cultura demo e dei replay. Per questo motivo, la ricercatrice definisce il live stream l’evoluzione diretta del machinima. NG propone inoltre un inquadramento teorico dei media a schermo che persegue l’imperativo estetico del realismo illuminando le relazioni tra il cinema neorealista e la machine vision.
Promossa dal Comune di Milano, Assessorato alla Trasformazione Digitale e Servizi Pubblici, la Milano Digital Week propone le più interessanti iniziative che stanno trasformando il lavoro, il tempo libero, la formazione e le dinamiche della progettazione e della produzione attraverso le tecnologie digitali. Un’opportunità di riflessione e confronto per cittadini, aziende, istituzioni, università e centri di ricerca.
Curato da Matteo Bittanti (Direttore artistico) e presentato da Gemma Fantacci (Direttore della Comunicazione), il MILAN MACHINIMA FESTIVAL 2019 è stato organizzato dal Master of Arts in Game Design dell’Università IULM. Le proiezioni si svolgono nella Sala dei 146 dello IULM Open Space. L’ingresso è gratuito previa registrazione.